WitrynaThere's a very noticeable difference between the two. In CS you're still given a small chance to reposition and not fall victim to mindless spraying. It just feels better and makes for a better experience. I think a progressive system would be best i.e 1 bullet 50% and then plus 15% or so on the next and so on. 6 Reply OnlyOneSnoopy • 3 yr. ago Witryna10 paź 2024 · 1st bullet kills the enemy if a headshot Dual Berettas Dual Berettas Spray Pattern Spray with Dual Berettas moves slowly upwards and to the right. Dual Berettas Recoil Compensation Move the scope lower, aiming at the head. Tips on Dual Berettas recoil compensation: Try to crouch when clamping with Dual Berettas At close range …
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Witryna28 sty 2024 · The slow is only applicable to the player taking damage. Most often, a player takes damage from being hit by another player’s bullets. In what follows, we … Witryna22 cze 2024 · Fire Rate. The weapon firing rate is the primary selling point of the M4A4. The M4A4 can fire bullets at a whopping 666 rounds per minute, while the M4A1-S lags behind at only 600 rounds per minute. This gives the M4A4 users a significant edge over the M4A1-S players, and if the bullets land accurately, an M4A4 player will be able to … risk of rain 2 the void has become curious
This CSGO pistol guide has everything you need to know
Witryna24 mar 2024 · The Most Useful CS:GO Commands. cl_showfps. This command displays FPS in the top left corner of your screen. Set “0” to hide this information, “1” if you want to see FPS, and from “2” to “5” to see additional metrics. cl_radar_always_centered. This CS:GO command centers the radar and allows you to see the whole map. WitrynaIt's just slow-mo, bullet time requires you to actually see the bullets, if you ask me. 1 level 1 · 10 yr. ago Does anyone know if this works in HL2? He just said "most" Source games... I haven't got it installed at the moment, but I've been wanting to replay it and this would be a great excuse... 1 level 2 Op · 10 yr. ago WitrynaIt should have said "Why did Valve make the Single shot spread so inconsistant, and loose. There is variance on the first shot, a pretty big one too. If you go into your own map, type in sv_showimpacts 1 , sv_showimpacts_time 999 you can see for yourself. The long range variance is pretty unstable. I think this is one of the reasons people ... smic a toronto