WebShaderConductor is a tool designed for cross-compiling HLSL to other shading languages - GitHub - microsoft/ShaderConductor: ShaderConductor is a tool designed for cross … If you compile your .hlsl files into binary shader object files, your app needs to read the data from those object files (.cso is the default extension for these object files), assign the data to byte arrays, and create shader objects from those byte arrays. For example, to create a vertex shader (ID3D11VertexShader**), call … See more To conform to Microsoft convention, use these file extensions for your shader code: 1. A file with the .hlsl extension holds High Level Shading Language (HLSL) … See more If you compile your .hlsl files into byte arrays that are defined in header files, you need to include those header files in your code. In this example code, the … See more You can also use the D3DCompileFromFile function at run time to compile shader code for Direct3D 11. For more info about how to do this, see How To: Compile … See more
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